What we do
Five ways
we can help.
From the earliest pre-visualization to the final frame of opening
night, we offer a complete suite of services for live performance.
Built around the reality that every show is different, and every decision
matters.
See the show before the panels go up.
Stage Visualization
We build complete three-dimensional replicas of your stage — every truss, every screen, every sightline — and animate them with the actual content before a single crew member touches a rigging point. Directors and artists walk into rehearsal having already lived inside the show.
How it works
Venue survey
We work from CAD files, technical riders, or our own measurements. If the data doesn't exist, we build it.
3D environment
Full stage model built in Notch or Cinema 4D, matched to real LED pixel pitch and panel configuration.
Content preview
Actual show content — or representative placeholders — mapped and played back in the model.
Director review
Iterative sessions with the creative team. We revise until the model and the vision are the same thing.
Tools
No two shows the same.
Real-time Content
We build generative systems that respond to audio, MIDI, and performer movement in real time. The show breathes. Content that reacts to what's actually happening on stage — not a pre-rendered timeline pretending to.
How it works
Signal mapping
We identify every data source available — audio analysis, MIDI, OSC, tracking — and design a response architecture.
System build
The generative engine is built in TouchDesigner or Notch, stress-tested against your BPM range and lighting state changes.
Content design
Visual language defined and encoded into the system. Parameters tuned until the output feels authored, not algorithmic.
Show integration
Full integration with the show control system. Every cue tested across the full set list.
Tools
Complex rigs, frame-accurate playback.
LED Mapping & Pixel Management
Multi-surface, curved, irregular, and kinetic LED configurations require precision that generic media server setups can't deliver. We design and implement pixel mapping solutions that account for every physical constraint of the rig — including the ones that only appear during load-in.
How it works
Rig analysis
Full audit of panel types, pixel pitch, processing chain, and signal path. We find the constraints before they find us.
Mapping design
Custom mapping layouts built for each surface, accounting for joins, gaps, and physical deformation of flexible panels.
Playback engineering
Server configuration, output routing, and redundancy architecture. Frame-accurate across every surface simultaneously.
On-site calibration
Live calibration during load-in. Brightness matching, colour correction, and edge blending verified under show conditions.
Tools
Built for the camera, not just the crowd.
Broadcast & Streaming Design
A show that looks extraordinary in the room can look flat, blown-out, or chaotic on camera. We design content that serves both audiences — the 20,000 in the arena and the million watching at home — without sacrificing either.
How it works
Camera zone mapping
We work with the broadcast director to understand framing for every camera position. Content is designed around those frames.
Exposure calibration
LED panels are calibrated for camera exposure, not just the naked eye. Brightness and contrast tuned for broadcast IRE targets.
Motion design
Movement speed and direction optimised to avoid rolling shutter and moiré on camera sensors. Invisible to the crowd, essential for the stream.
Stream review
Content reviewed on broadcast monitors throughout pre-production. We don't trust our eyes — we trust the camera.
Tools
Vision, from concept to curtain.
Creative Direction
Sometimes you need a partner who can hold the entire visual language of a show — not just execute it. We embed as creative director from the earliest conversations, shaping moodboards, styleframes, and the narrative arc that ties sound, light, and motion into a single coherent language.
How it works
Discovery
Deep conversations with artist, management, and production. We learn the music, the history, the emotion the show needs to carry.
Visual language
Moodboards and styleframes that define the aesthetic vocabulary. Every subsequent decision is tested against this document.
Direction & oversight
We direct all visual elements — LED, lighting, scenic — and maintain creative coherence across every vendor and department.
Iteration through production
The vision evolves. We stay in the room until opening night to ensure what's on stage matches what was imagined.
The stack
Tools & software
Real-time & Generative
- Notch
- TouchDesigner
- GLSL / HLSL
- Resolume Arena
- Ableton Link
Media Servers
- Disguise d3
- Green Hippo Hippotizer
- ROSS Voyager
- Millumin
LED Processing
- Brompton Tessera
- ROE Visual
- Megapixel VR
- NovaStar
3D & Pre-vis
- Cinema 4D
- Vectorworks
- AutoCAD
- Unreal Engine
- SketchUp
Design & Post
- Adobe After Effects
- DaVinci Resolve
- Figma
- Adobe Illustrator
Show Control
- OSC
- MIDI
- Timecode (LTC / MTC)
- QLab
- Ontime
Common questions
Frequently Asked Questions
How early in a production should we bring you in?
As early as possible — ideally at the brief stage, before the stage design is locked. The later we come in, the more we're working around decisions instead of shaping them. That said, we've also joined productions two weeks before opening night and made it work.
Do you travel with the show?
Yes. For productions where on-site support is required, we embed with the crew for load-in, rehearsals, and opening night. For longer tours, we build shows robust enough to run without us — and provide remote support for the run.
Can you work with our existing media server setup?
Almost certainly. We've worked across every major platform — Disguise, Green Hippo, Resolume, Millumin, ROSS. If you have a system already in the spec, we'll work with it. If you're still deciding, we'll help you choose the right tool for the show.
How do you handle content for irregular or curved LED surfaces?
This is a specialty of ours. We build custom pixel maps for every surface configuration, including flexible panels, curved forms, and kinetic rigs. We model the physical surface geometry before any content is produced so that mapping is never an afterthought.
What does your pre-visualization process actually involve?
A full 3D model of your stage built to spec, with actual LED configurations, truss positions, and audience sightlines. We run real content — or representative placeholders — through the model and present it in a format the whole creative team can review and respond to. It's not a mood film. It's the show.
Do you work on smaller productions, or only arena-scale?
Both. We've built for club residencies with twelve panels and stadium world tours with thousands of square metres of LED. The craft is the same at every scale. The budget conversation is different — reach out and we'll be honest about fit.
Ready to build something unforgettable?
Whether you have a fully formed brief or just an idea, we want to hear it. Tell us about your next show.